Hey, I went ahead and replaytested Trerzothar several times on both Normal and Casual. For normal, you can reach 100% but you can't miss a helpful rune (or Wither) and never click a harmful one.
For Casual mode, it was hard to get past 91%, so I tweaked the difficulty and uploaded a new version (2024-09-20). Same rules apply, just make sure you dont miss any good runes and dont click any bad ones. You may also need to stagger clicking certain runes to make sure your energy is high enough before you finish.
I would like to include either that or an unlockable gallery in the future. Right now though I would have to outsource the art at a personal cost, so its not feasible.
Please, make usable and harmful runes differentiate in very slight colour diffference, not too big, but just enough to see if you squint. Because it is hard to just guess random rune.
I think the game help before the ritual is misleading some people, I will try and make it more clear.
Here is a hint for gameplay:
The helpful and harmful runes don't ever change, they are hard-coded per demon/per phase.
So hopefully your first few playthroughs you learn and memorize the correct runes for the given demon/phase, then after that you can work on finishing the ritual more quickly to try and get 100%.
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it doesn't reaches higher then 91% no matter how hard i try even on normal mode.Can someone explain how to reach 100% on second demon?
Hey, I went ahead and replaytested Trerzothar several times on both Normal and Casual. For normal, you can reach 100% but you can't miss a helpful rune (or Wither) and never click a harmful one.
For Casual mode, it was hard to get past 91%, so I tweaked the difficulty and uploaded a new version (2024-09-20). Same rules apply, just make sure you dont miss any good runes and dont click any bad ones. You may also need to stagger clicking certain runes to make sure your energy is high enough before you finish.
Can there be sex scenes as rewards?
I would like to include either that or an unlockable gallery in the future. Right now though I would have to outsource the art at a personal cost, so its not feasible.
Please, make usable and harmful runes differentiate in very slight colour diffference, not too big, but just enough to see if you squint. Because it is hard to just guess random rune.
I think the game help before the ritual is misleading some people, I will try and make it more clear.
Here is a hint for gameplay:
The helpful and harmful runes don't ever change, they are hard-coded per demon/per phase.
So hopefully your first few playthroughs you learn and memorize the correct runes for the given demon/phase, then after that you can work on finishing the ritual more quickly to try and get 100%.
Hope that clarifies!