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Devlog
Devlog: Great Progress on graphics
January 12, 2025
by
Vygast
3
I ended up making really great progress on the graphics this week. The demon is about 99% done, the clothes are roughed out and about 60% done, and the mouth/eyes are done as well. The aseprite files...
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Devlog: Everything but Ritual Stubbed Out
January 05, 2025
by
Vygast
Since the Demon 4 graphics are giving me trouble, I'm using Bazromath as a placeholder. He's taken time off his schedule of accidentally burning everything down to stand in for Ritual 4, bravely facin...
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Devlog: Failed attempt at Apple Web Touch, Demon 4 Progress
December 29, 2024
by
Vygast
#devlog
Over the past few days I did update the game to Godot 4.3 since it can export to web for Apple devices, unlike the current version. I did create a test version, and while it did run on my ipad/iphone,...
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Release: Better Touch Support
December 23, 2024
by
Vygast
1
#Release
This is just a small release that adds proper touch support to the game, should anyone be playing on a touch enabled web browser. The game should be fully playable start to finish now...
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Devlog: Demon 4 Graphics Underway
December 22, 2024
by
Vygast
1
#devlog
I have an idea in my head now about how I want the fourth character/outfit to look, so this week will be about seeing if I can make the initial version happen. So far, character graphics take 2-3 week...
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Devlog: Better Touch Support Soon, Staring Ritual Next Week
December 13, 2024
by
Vygast
1
#devlog
I'm posting this weeks DevLog early since I will be traveling the next few days. I spent some time adding better touch support, which fixes a few issues Android Web users were having, although its not...
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Release: Ritual 3 now playable
December 08, 2024
by
Vygast
1
After about 2 months of work (with a week off), I am proud to release the third Ritual (version 2024-12-08), which is the most involved yet. I hope you all enjoy playing it. Thanks to all my play test...
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Devlog: Release in a few days
December 08, 2024
by
Vygast
1
I had my play testers look at it, and I'm onto the final play testing where I am tweaking the score values to make sure you can get 100% if you don't miss too many good runes. I expect this to be rele...
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Devlog: Playtesting!
December 01, 2024
by
Vygast
1
After what seemed like a very long time to me, the third ritual is in the playtesting phase. All mechanics are programmed. Dialogue is finalized. Now I'm just playing the ritual over and over and twea...
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Devlog: Graphics programmed, its all play-testing now
November 23, 2024
by
Vygast
Finally got all the graphics programmed in. Its not enough to just draw them, they have to be split into layers, brought into the engine, named ordered and nested properly, and then programmed to show...
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Devlog: Live and learn, Back to work
November 16, 2024
by
Vygast
1
I ended up taking off until this past Thursday, but I'm starting up work again. I've got the graphics split up like I need to, so the next step is to program them in, which usually goes very quick, li...
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Devlog: Took a week off, starting up again tomorrow
November 10, 2024
by
Vygast
I decided to take a week long break on the game, since I had worked on it without fail every day since mid-may, and was getting a little burnt out. I didnt work on it all the previous week, and will b...
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Devlog: Demon 3 Mechanics Done, Graphics Mostly Done
November 03, 2024
by
Vygast
#devlog
The new mechanics are programmed in. The graphics are now mostly done as well. This week will be about finishing up the last remaining graphics, then moving onto playtesting and tweaking. Playtesting...
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Devlog: Demon 3 Progress
October 27, 2024
by
Vygast
#devlog
Making pretty good progress on programming the mechanics, after finally settling on what they were gonna be sometime last week. This is turning out to be the most elaborate ritual so far... Not having...
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Devlog: Demon 3 Progress
October 20, 2024
by
Vygast
Although I worked on it everyday, I didn't make as much progress this week as I hoped. The basics for Demon 3 are working, although the ritual needs custom mechanics still. Some of the mechanics I ori...
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Devlog: Demon 3 Progress
October 13, 2024
by
Vygast
#devlog
I've gotten the demon graphics far along enough that I'm going to start working on the Ritual. The demon isn't done, but its about 75ish percent. I've already done some of the basic setup for the Ritu...
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Devlog: Demon 3 Graphics and Ritual
October 06, 2024
by
Vygast
#devlog
When I created the first two rituals, I created all the art first, then created the actual rituals. It proved challenging, so for this third one, I am trying to create both at the same time. I'm still...
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Devlog: Beginning Demon 3
September 28, 2024
by
Vygast
1
#devlog
Now that the web version is playable, and the code is in a much better state, I will begin working on the third Demon. After what felt like 2 months of endless code cleanup, there will be much much le...
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Announcement : Desktop Web version now playable
September 28, 2024
by
Vygast
#annoucement
The web version of RitualBound is now playable on the main page. It's the same as the desktop version, save minor code tweaks to make it function on the web. It seems to work just fine on desktop base...
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Devlog: Web Version in Playtesting
September 21, 2024
by
Vygast
#devlog
Fresh off the heels of releasing Trerzothar, I'm playtesting the web version, and making small tweaks to the code as needed. I expect it should be playable within the week. It should be playable right...
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Bugfix: Demon 2 Casual Mode Difficulty
September 20, 2024
by
Vygast
After some feedback, I have relaxed the requirements a smidge for getting 100% on Trerzothar on Casual Mode. Before, it was very difficult to get 100%, but now it should be obtainable, assuming you ar...
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Release: Demon 2 Playable, Casual Mode
September 18, 2024
by
Vygast
#release
Demon 2 is now released and fully playable with version 2024-09-16. You can summon this demon as long as you have earned 50% or greater on the previous ritual. Also, Casual Mode is now available. It m...
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Devlog: Demon 2 internal playtesting near done
September 14, 2024
by
Vygast
1
I should be done playtesting in a few days, then I'll send the latest version to a few playtesters. If theres no issues, I can release it right away. Otherwise Ill spend a few days trying to fix any i...
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Devlog: Demon 2 Overall Progress
September 07, 2024
by
Vygast
1
#Devlog
I had been working on making Demon 2 playable, but it totally slipped my mind that besides just the actual ritual, there were several other screens that needed updating as well, like the gameplay help...
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Devlog: Demon 2 Ritual Progress
August 31, 2024
by
Vygast
1
The new mechanics (and new mechanic graphics) for Ritual 2 are now complete. I've begun integrating them into the Demon B ritual, which should take about a week. After that it's playtesting, bug-findi...
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Devlog: Demon 2 Ritual, Casual Mode, Web Version
August 25, 2024
by
Vygast
#Devlog
Demon 2 The graphics for the 2nd Demon were finished a few weeks back. Since then I've been working on making the existing game code more reusable, which will help with creating all the game content g...
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Devlog: Roadmap, Refactoring Ritual 1
August 10, 2024
by
Vygast
1
#devlog
I have just published my roadmap for Ritualbound. The plan is to add 3 more demons, ...a small surprise... , and then call it done and move it from In Development to Released. I am aiming for six week...
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Release: Demo Released, Demon 2 in works
August 06, 2024
by
Vygast
1
#Release
The complete demo is now available. Thanks to my playtesters! Feedback is welcome, although I can't promise to implement everything that is mentioned. I will try to fix any reported bugs I can. I have...
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