Devlog: Mechanics done, on to tweaking and testing


I have all the mechanics for the final ritual programming in now. So this week the focus is on tweaking them all into a playable ritual. Its all fully playable now, its just *extremely* difficult.

I also spent some time getting the new mechanics properly colored if you have that option on, and made sure they are tracked in the stat tracker.

I remembered I have to update the game play help too, which I can start on this week also. 

So after tweaking is done, and the help is updated, then its time to do some very thorough playtesting. I think after that, its all done, and ready for release. And not just the final ritual, RitualBound itself will be flagged as 'Released' rather than 'In Development'.

I still have mid december listed as the likely release time, I think that is still reasonable. The only thing that could push it back (baring the unforeseen) is if the playtesting and tweaking goes really poorly.

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