Devlog: Mechanics done, on to tweaking and testing
I have all the mechanics for the final ritual programming in now. So this week the focus is on tweaking them all into a playable ritual. Its all fully playable now, its just *extremely* difficult.
I also spent some time getting the new mechanics properly colored if you have that option on, and made sure they are tracked in the stat tracker.
I remembered I have to update the game play help too, which I can start on this week also.
So after tweaking is done, and the help is updated, then its time to do some very thorough playtesting. I think after that, its all done, and ready for release. And not just the final ritual, RitualBound itself will be flagged as 'Released' rather than 'In Development'.
I still have mid december listed as the likely release time, I think that is still reasonable. The only thing that could push it back (baring the unforeseen) is if the playtesting and tweaking goes really poorly.
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RitualBound
A simple male-oriented, demon themed NSFW clicker
More posts
- Devlog: Two final mechanics to go!13 days ago
- Devlog: One or two mechanics left!20 days ago
- Devlog: More mechanics done, some more play testing28 days ago
- Devlog: Started Actual Final Ritual Mechanics34 days ago
- Good progress on Final Ritual, new dialogue option41 days ago
- Devlog: Endings are done and Epilogue is done, got another illustration added49 days ago
- Devlog: Endings about done/epilogue started56 days ago
- Devlog: Final Character rewards done!62 days ago
- Devlog: Final Encounter Intro done, basic ritual code in place69 days ago
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