Devlog: Started Actual Final Ritual Mechanics
So last week was finishing up the very last non-mechanics related details of the final ritual, which was last dialogue bits and final polish to the theatrical bit, and then I started working on the mechanics.
I have a few of them implemented now, but there's still a few more to go of course.
And working on the mechanics has reminded me that there is more to programming them than just getting them to 'work'. Theres lots of playtesting and tweaking, because out of the box they may be too hard, too easy, too similar, too unclear etc.
And while I do want to make the last ritual challenging, it still should only be a step or two more than the previous ones.
I'm thinking the next game may have something like a boss rush mode or challenge mode added, but it would be tricky with the way this game was written.
I also debated making a 'RitualBound 1.5' which would be this game but rewritten to more easily support some of this stuff (ie adding in boss rush, SFW mode etc), fix a few otherwise impossible to fix issues (like the cramped screen and some of the issues having low resolution has caused), and maybe even add a character or two.
Either way, making great progress on the mechanics. And since the rest of the game is largely wrapped up, there wont be a whole lot to do once the mechanics are done and play tested.
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RitualBound
A simple male-oriented, demon themed NSFW clicker
More posts
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