Devlog: Onto the final piece... Score Calculation!
The final ritual has now had some external play testing and adjustments, and I think its ready to go now. The feedback is that it's last boss difficult, but still winnable with effort and a few repeated attempts for sure.
I updated the help too, since some of it was reported not clear enough on the new mechanics.
So now I am trying to finish up the scoring, specifically figuring out what time/life combos will equal 100%. I am pretty close on that too, actually, mostly just need to verify that it seems right after some more trial plays. I expect it to take maybe 3 or 4 days from tomorrow.
After its all said and done, one final round of complete play testing to find any last bugs or errors that may pop up, and then I can finally release it. And with that, RitualBound itself will be marked from 'In Development' to 'Released' here on Itch.io.
After releasing the game, I plan on writing up a small behind the scenes document, and talking about what the next plans are for me, and for the RitualBound series in general.
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RitualBound
A simple male-oriented, demon themed NSFW clicker
More posts
- Devlog: Into external play testing!7 days ago
- Devlog: Final mechanic behavior finalized, now just working on numbers14 days ago
- Devlog: Mechanics done, on to tweaking and testing21 days ago
- Devlog: Two final mechanics to go!28 days ago
- Devlog: One or two mechanics left!35 days ago
- Devlog: More mechanics done, some more play testing42 days ago
- Devlog: Started Actual Final Ritual Mechanics49 days ago
- Good progress on Final Ritual, new dialogue option56 days ago
- Devlog: Endings are done and Epilogue is done, got another illustration added64 days ago
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