Devlog: Two final mechanics to go!


I finished the mechanic I was working on last week, and even started some playtesting/tweaking of the ritual difficulty. I thought last week there was a good chance the ritual might still be 'missing something' even with that mechanic added. So I began work on two final mechanics, which I think will tie it up all really well.

I got very far along with one of those final two, and I think I'll be done with both of them this week. Then its just tweaking the ritual for difficulty, and then getting the score to calculate right.

I have also been tweaking the bio for the final character in light of these changes (and the growing body of behind the scenes lore), and I am happy with it now, so its very unlikely to change going forward.

I had set a release date for Mid December, I still think its reasonable at this point. 

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