Devlog: More mechanics done, some more play testing


I got a few more of the mechanics implemented this week, and I have a few more to go. There's still the tweaking phase of it all too, to make sure its the right difficulty, but that has to wait until all the mechanics are fully in place. 

And then of course score calculation, which is usually me playing the ritual a whole bunch, and getting an idea of how long it usually takes to beat if you never mess up.

I also had some more external playtesting done on the theatrical part of the final ritual, and luckily no issues were reported. I have one more play tester to run that by, which I will try this week.

So this week, I'll keep working on mechanics. I'm thinking maybe two more weeks to implement, then maybe a week and a half to tweak em and figure out scoring. 

Since the dialogue/story is all done, I can update the final characters bio entry too. Just a few small tweaks.

After that, I think all that is left would be the gameplay help text that shows before the ritual, and making sure the gameplay stats work properly. Then after that and final playtesting, I think the game is officially 'done and released.'

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