Devlog: Failed attempt at Apple Web Touch, Demon 4 Progress
Over the past few days I did update the game to Godot 4.3 since it can export to web for Apple devices, unlike the current version. I did create a test version, and while it did run on my ipad/iphone, anything with custom touch code (which is the runes/character select buttons) didn't work. From what I read, support for Apple on the web is still limited, most people recommend just making native versions instead, which isn't plausible for me right now. So I rolled back the changes, and I guess for now its still only compatible on Android Touch devices. I have no idea how many people play on mobile either, itch's built in analytics don't have that info.
It does let me know the incoming URL, and there was exactly one hit from search.brave.com, and exactly two from www.bing.com, so good on whoever found my game from those sites.
As for the ritual, I've been getting stuck on the graphics lately. The first two demons were pretty easy to draw, but the third gave me a lot of trouble, and number four is as well. So I am going to work on the accessory pages as much as I can while also working on the graphics, that's things like the character select, the gameplay help, the intro text for that demon, etc. Everything related to the demon but not the ritual itself
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RitualBound
A simple male-oriented, demon themed NSFW clicker
More posts
- Devlog: Into external play testing!4 days ago
- Devlog: Final mechanic behavior finalized, now just working on numbers11 days ago
- Devlog: Mechanics done, on to tweaking and testing18 days ago
- Devlog: Two final mechanics to go!25 days ago
- Devlog: One or two mechanics left!32 days ago
- Devlog: More mechanics done, some more play testing40 days ago
- Devlog: Started Actual Final Ritual Mechanics46 days ago
- Good progress on Final Ritual, new dialogue option53 days ago
- Devlog: Endings are done and Epilogue is done, got another illustration added61 days ago
- Devlog: Endings about done/epilogue started68 days ago
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