Patch: Easier to get 100% on Casual Mode Zazginak
After getting a few feedbacks that it was too difficult to get 100% on Zaz, I went about retesting the ritual and tweaking the numbers.
I was able to get 100% pretty solidly on non-casual mode, so I didn't change any of that.
As for casual mode, it was almost impossible it seemed. I think since it was the first ritual, I hadn't established good numbers for it yet, and then I went on to find out better ones as I built the rest of the game.
So I ended up tweaking not only the winning time, but the speed and spawn time of the runes to match the other 3 ritual's casual modes. They are slightly quicker now.
The result is that you now get 100% on nearly every 'perfect run', a perfect run being never clicking a bad rune and never failing to click a good rune.
A reminder that the order you click matters too... sometimes it's better to hold off clicking a life-restoring rune until its almost off the screen, sometimes it makes sense to click a life rune before an arousal rune, if clicking the arousal rune means a new phase and the lanes getting cleared.
Those are some of the tricks you can use to ensure your life stays high.
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RitualBound
A simple male-oriented, demon themed NSFW clicker
More posts
- Devlog: More mechanics done, some more play testing1 day ago
- Devlog: Started Actual Final Ritual Mechanics7 days ago
- Good progress on Final Ritual, new dialogue option15 days ago
- Devlog: Endings are done and Epilogue is done, got another illustration added22 days ago
- Devlog: Endings about done/epilogue started29 days ago
- Devlog: Final Character rewards done!35 days ago
- Devlog: Final Encounter Intro done, basic ritual code in place42 days ago
- Devlog: Thinking about final encounter mechanics50 days ago
- Devlog: Making good progress on final encounter56 days ago
- Devlog: Art viewer done for final character, Bio/Stats programmed in. Illustrati...64 days ago
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