Devlog: Final Character art is nearly done, programing them in soon.


So the artwork for the final character is near done, to the point where I have shared it to get some feedback. I have a few more people to solicit feedback from and make any final adjustments.

The next task of course is programming them into the game. That entails splitting all the art into parts/layers, exporting them separately into the game, and then creating the 'scene' of that character, including all the code that handles showing/removing clothes, making the mouth move and play sounds etc. I usually copy the code from the previous character over and tweak it, but it still takes some time.

And of course, on this character I'm attempting some tweened animation, so we will see how that goes. That'll take some extra time. If it ends up not looking OK, ill have to scrap it. 

Once that's all working, I can start on the final ritual, which I am actively trying to design. I'm trying to keep it similar to the existing ones, but with a few new twists beyond mechanics. And since its the final once, I want it to have more oomph than normal.

In the meantime, I am working on the bio for the character.

And I didn't have a chance to get any more lewd rewards done this week, but it is still the goal.

Get RitualBound

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