Devlog: Final character art added to game, now programming
I took a few days last week to tweak the numbers for the first ritual, and get that published.
After that, I got all the final character's art imported into the game, and began the process of programming it all together. I also got the simple animation working as well, I think it looks ok enough.
Turns out trying to rotate any part of the sprite produces very strange distortion, since the game's resolution is very low. So I had to cut out all rotations, and stick to simple up/down/left/right movement.
I think the next version of this game, and any other one I make, I will set the game to a higher resolution, then just scale the graphics up, so it still looks like pixel art. That'll cut down on the distortion...
So the final character is in, and the programming is going well so far. After its programmed, I was going to work on the in game art viewer for that character. I am still working out how the final ritual is going to work. I've had an idea for a while, but now that it's time to actually program it, there's some issues popping up. More live and learn moments.
I did update the roadmap as well. Being really sick back in July set me back about 3 weeks.
Get RitualBound
RitualBound
A simple male-oriented, demon themed NSFW clicker
More posts
- Happy Anniversary! RitualBound is one year old today.6 days ago
- Patch: Easier to get 100% on Casual Mode Zazginak7 days ago
- Devlog: Final Character art done, bio and other features in progress10 days ago
- Devlog: Final Character art is nearly done, programing them in soon.17 days ago
- Devlog: Still sick, but making some progress24 days ago
- Devlog: Got really sick, read some writing books, thinking about the next projec...31 days ago
- Devlog: One last (failed) attempt to get the game working on mobile iOS web38 days ago
- Devlog: Planning for Final Encounter, Ending45 days ago
- Release: In Game Art Viewer, First Set of Reward Illustrations52 days ago
Leave a comment
Log in with itch.io to leave a comment.