Devlog: Planning for Final Encounter, Ending
I'm currently drawing up the plans/todo list for the final encounter and ending. Since it's the finale, I'm trying to give it more oomph than having it be just another ritual. I'm trying to plan it all out now to make sure I can actually create it, because it's very easy to think up cool sounding and over the top things that in practice are way too ambitious for me to actually create. And then hopefully having a well thought out plan will just let me work on it at a consistent pace, without any surprises. Right now I am estimating about 2 months for this task.
I also took the time to gather up all the feedback I've recieved from the Survey so far. There are some suggestions that I wont be able to add to this game specifically, but I plan on incorporating into a spin-off game or sequel.
Since the end is in sight for this game, I've been putting some thought into what happens next. My plan right now is to perform some experimentation on some new, very small projects regarding graphics and interactions. I am also considering writing a somewhat short NSFW choose your own adventure, with some specific technical goals in mind, that I belive will help with future games.
As for sequels to this game specifically, I have rough ideas already for two more direct sequels, and two spin-offs. Also, I would like to continue fleshing out the lore and world building for this game as well.
But for now, my focus is finishing up this game properly.
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RitualBound
A simple male-oriented, demon themed NSFW clicker
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