Devlog: Demon 4 graphics nearly done, game difficulty
With the release of Demon 3, there's been a number of comments about game difficulty. To that end, I added a 'Gameplay Hints' section just above the roadmap. There's some not obvious tips and tricks that make the game much easier once you know.
Also, there have been more requests for colored runes, so I am currently thinking about how I might add this in code wise. It would be available as an option that could be turned on or off, just like casual mode. I've thought of other ways to change the game's difficulty, but colored runes will be a good start that won't take too long to implement. I want to have it ready with the release of Demon 4 at the latest, since each release usually brings a bump of new players for a few days.
As for Demon 4, the demon's graphics are entirely done, and I've even grabbed a few sounds too. I'll be bringing them into the game this week. That leaves the Ritual 4 rune graphics as all that's left, minus any tweaking that occurs once it all starts coming together in game.
After that, I can start putting the Ritual together.
Get RitualBound
RitualBound
A simple male-oriented, demon themed NSFW clicker
More posts
- Good progress on Final Ritual, new dialogue option6 days ago
- Devlog: Endings are done and Epilogue is done, got another illustration added13 days ago
- Devlog: Endings about done/epilogue started20 days ago
- Devlog: Final Character rewards done!27 days ago
- Devlog: Final Encounter Intro done, basic ritual code in place34 days ago
- Devlog: Thinking about final encounter mechanics41 days ago
- Devlog: Making good progress on final encounter48 days ago
- Devlog: Art viewer done for final character, Bio/Stats programmed in. Illustrati...55 days ago
- Devlog: Sounds and bio done for final character, on to in game art viewer62 days ago
- Devlog: Character programming about done, on to sounds and more biography69 days ago
Leave a comment
Log in with itch.io to leave a comment.