Devlog: Demon 4 graphics nearly done, game difficulty
With the release of Demon 3, there's been a number of comments about game difficulty. To that end, I added a 'Gameplay Hints' section just above the roadmap. There's some not obvious tips and tricks that make the game much easier once you know.
Also, there have been more requests for colored runes, so I am currently thinking about how I might add this in code wise. It would be available as an option that could be turned on or off, just like casual mode. I've thought of other ways to change the game's difficulty, but colored runes will be a good start that won't take too long to implement. I want to have it ready with the release of Demon 4 at the latest, since each release usually brings a bump of new players for a few days.
As for Demon 4, the demon's graphics are entirely done, and I've even grabbed a few sounds too. I'll be bringing them into the game this week. That leaves the Ritual 4 rune graphics as all that's left, minus any tweaking that occurs once it all starts coming together in game.
After that, I can start putting the Ritual together.
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RitualBound
A simple male-oriented, demon themed NSFW clicker
More posts
- Devlog: Into external play testing!4 days ago
- Devlog: Final mechanic behavior finalized, now just working on numbers11 days ago
- Devlog: Mechanics done, on to tweaking and testing18 days ago
- Devlog: Two final mechanics to go!25 days ago
- Devlog: One or two mechanics left!32 days ago
- Devlog: More mechanics done, some more play testing40 days ago
- Devlog: Started Actual Final Ritual Mechanics46 days ago
- Good progress on Final Ritual, new dialogue option53 days ago
- Devlog: Endings are done and Epilogue is done, got another illustration added61 days ago
- Devlog: Endings about done/epilogue started68 days ago
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