Devlog: Thinking about final encounter mechanics
So last week I started thinking about what mechanics would go into the final encounter. This is the part where I generally consider any and all ideas I come up with, and get them written down.
I've already written quite a few ideas. I've had some longstanding ideas for this and some new spur of the moment ones too. As I build out the basic ritual this week (making it a clone of the first one more or less), I'll be thinking on which mechanics I will try and actually incorporate.
I try to think about them in terms of how thematic they are to the demon, difficulty to play, difficulty to program, and how much new art will be needed. And of course, I try and limit it to maybe 3 or 4 new mechanics, tops.
And so far, everytime I've come up with new mechanics, they end up getting tweaked during playtesting anyway, sometimes pretty substantially. Either way, time to finally get this Ritual going...
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RitualBound
A simple male-oriented, demon themed NSFW clicker
More posts
- Devlog: Final Encounter Intro done, basic ritual code in place1 day ago
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- Devlog: Art viewer done for final character, Bio/Stats programmed in. Illustrati...22 days ago
- Devlog: Sounds and bio done for final character, on to in game art viewer29 days ago
- Devlog: Character programming about done, on to sounds and more biography36 days ago
- Devlog: Final character art added to game, now programming43 days ago
- Happy Anniversary! RitualBound is one year old today.46 days ago
- Patch: Easier to get 100% on Casual Mode Zazginak47 days ago
- Devlog: Final Character art done, bio and other features in progress50 days ago
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