Devlog: Final Encounter Intro done, basic ritual code in place


So I ended up spending the entire week working on the intro for the final encounter. Its a little bit more involved than the prior ones, having more dialogue, a wider dialogue box for longer lines, and a new opening. There's a few small animations too. Either way, I'm happy with how it turned out, so I'm moving onto the ritual itself. I'm going to try to get the intro in front of the playtesters quickly, since the ritual itself will take a while, and I am curious about feedback.

I brought in all the code to make the basic ritual run as well. There's some changes I have to make compared to the others to prevent it from crashing, but that wont take long. So it's time to start working on some of the in game dialogue, as well as getting some of the actual mechanics in.

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