Devlog: Demon 2 Ritual, Casual Mode, Web Version
Demon 2
The graphics for the 2nd Demon were finished a few weeks back. Since then I've been working on making the existing game code more reusable, which will help with creating all the game content going forward.
Currently I'm working on programming the new mechanics for the 2nd ritual. That includes play-testing, work-shopping and tweaking to make sure the challenge is appropriate, and the feature is fun... hopefully.
Casual Mode
When Demon 2 releases, there will be an option for Casual Mode. This will make the game much easier to play by generally slowing the runes and being more generous with the time limits for score. It can be enabled or disabled anytime in settings and wont affect your progress or saves.
Web Release
I had experimented with exporting the game to web, and it seemed to generally work, with a few minor bugs. After Demon 2 is released, I am going to spend hopefully around two weeks getting those bugs fixed, and then RitualBound will be playable in a browser as well.
Unfortunately, it will not work on macOS/iOS browsers due to bugs within them regarding WebGL. But early tests show it working and playable on desktop FireFox and Chrome, and Android phones.
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RitualBound
A simple male-oriented, demon themed NSFW clicker
More posts
- Devlog: Started Actual Final Ritual Mechanics3 hours ago
- Good progress on Final Ritual, new dialogue option7 days ago
- Devlog: Endings are done and Epilogue is done, got another illustration added14 days ago
- Devlog: Endings about done/epilogue started21 days ago
- Devlog: Final Character rewards done!28 days ago
- Devlog: Final Encounter Intro done, basic ritual code in place35 days ago
- Devlog: Thinking about final encounter mechanics42 days ago
- Devlog: Making good progress on final encounter49 days ago
- Devlog: Art viewer done for final character, Bio/Stats programmed in. Illustrati...56 days ago
- Devlog: Sounds and bio done for final character, on to in game art viewer63 days ago
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