Devlog: Demon 2 Ritual, Casual Mode, Web Version
Demon 2
The graphics for the 2nd Demon were finished a few weeks back. Since then I've been working on making the existing game code more reusable, which will help with creating all the game content going forward.
Currently I'm working on programming the new mechanics for the 2nd ritual. That includes play-testing, work-shopping and tweaking to make sure the challenge is appropriate, and the feature is fun... hopefully.
Casual Mode
When Demon 2 releases, there will be an option for Casual Mode. This will make the game much easier to play by generally slowing the runes and being more generous with the time limits for score. It can be enabled or disabled anytime in settings and wont affect your progress or saves.
Web Release
I had experimented with exporting the game to web, and it seemed to generally work, with a few minor bugs. After Demon 2 is released, I am going to spend hopefully around two weeks getting those bugs fixed, and then RitualBound will be playable in a browser as well.
Unfortunately, it will not work on macOS/iOS browsers due to bugs within them regarding WebGL. But early tests show it working and playable on desktop FireFox and Chrome, and Android phones.
Get RitualBound
RitualBound
A simple male-oriented, demon themed NSFW clicker
More posts
- Devlog: Ritual 4 Playtesting and Tweaking5 days ago
- Devlog: Ritual 4 Custom Mechanics Programmed11 days ago
- Devlog: Ritual 4 Progress, Being Sick19 days ago
- Devlog: Ritual 4 Custom Mechanics25 days ago
- Devlog: Good progress on Ritual 4 and Character Bios nearly done32 days ago
- Devlog: Alternate dialogue done, Good progress on Bios40 days ago
- Devlog: Programming for Demon 4 Done, onto Ritual 447 days ago
- Devlog: Programming in Demon 454 days ago
- Release: Colored Runes and Fast Transition Option57 days ago
- Devlog: Color Runes, Fast Transitions in final testing, more features coming60 days ago
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