Devlog: Graphics programmed, its all play-testing now


Finally got all the graphics programmed in. Its not enough to just draw them, they have to be split into layers, brought into the engine, named ordered and nested properly, and then programmed to show/hide in the correct order. Its harder than it sounds, I promise.

Anyway, now that I have a fully functioning Demon, with graphics and sounds and everything, I can dedicate the rest of the work on the ritual. After than, just need to update the help screen.

Get RitualBound

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