Devlog: Better Touch Support Soon, Staring Ritual Next Week
I'm posting this weeks DevLog early since I will be traveling the next few days. I spent some time adding better touch support, which fixes a few issues Android Web users were having, although its not deployed yet. I have one more play tester looking at it. But that should make the game fully and properly playable, and let me test it better going forward too. Unfortunately, Godot4 Web Export is still incompatible with iOS/macOS, due to a bug with WebGL on those systems.
As for Ritual 4, I will be starting next week, following the pattern I did with Ritual 2, that is get the graphics completely done first, then the character fully programmed, then move on to the Ritual, followed by the remaining screens. What I tried for Ritual 3, doing a little bit of everything at once didn't go very well. Instead of having anything done, I had literally everything half done for two straight months. Very confusing. Not fun.
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RitualBound
A simple male-oriented, demon themed NSFW clicker
More posts
- Devlog: Into external play testing!4 days ago
- Devlog: Final mechanic behavior finalized, now just working on numbers11 days ago
- Devlog: Mechanics done, on to tweaking and testing18 days ago
- Devlog: Two final mechanics to go!25 days ago
- Devlog: One or two mechanics left!32 days ago
- Devlog: More mechanics done, some more play testing40 days ago
- Devlog: Started Actual Final Ritual Mechanics46 days ago
- Good progress on Final Ritual, new dialogue option53 days ago
- Devlog: Endings are done and Epilogue is done, got another illustration added61 days ago
- Devlog: Endings about done/epilogue started68 days ago
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